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Interactive
Media Products

"You orient in the relevant tech, media and design landscape and create interactive media products that you have tested with users and stakeholders."

Description:

After a second meeting with our client Oscar, my group had a better sense of what the client was asking for, which was a more professional look than what we had started with. This feedback from the stakeholder gave a better sense of direction on what to design. Still keeping some of the personality that he originally was interested in, with hand-drawn elements from another group member, Tina and I created OSFAST’s brand guide, splitting the work into individual pages (they are labelled in the Figma, so it is evident who did each page).

OSFAST Brand Guide

Action Plan/Feedforward:

While I absolutely must consider the client’s needs and wants, some advice that I didn’t seem to follow before, that I ought learn to for the future, is the art of persuading the client why they may need a design that sticks out from the crowd. This would start by making a design that I am proud of, and then learning to portray confidence, and practice my pitching skills.

Next Learning Outcome

Description:

For my second client this semester, I had worked with BELCO Education/Alliance, to create a design for a more functional, modern website for their nonprofit. For this task, again, Figma was used to create the design, as well as add interactivity, to give the stakeholders/users, a better sense of how the website would look like, and function, once fully developed in the next phase. Work in this group was divided in the group by webpage, with the exceptions of a few shared assets. For example, typically a header and footer would stay consistent throughout the entirety of the website, so while I created these on the page I designed, these were utilized site wide. On my part, I designed the Partner Institutions page. As far as incorporating interactions, I soon as my page was designed, I continued working by adding the Figma interactions for buttons and links and the header/footer to navigate between the pages. For deeper interactions, like drop-down menus and hover animations, this was done by other team members, as I have a lot yet to learn about Figma interactions
My group and I also user tested our designs with teachers, as well as the target audience (international students, and those with plans to study abroad), helped to solidify specific design choices, and find exactly what information students would wish to see on a site for them. An example of this, was that when I had interviewed a potential user in the target audience and tested the stakeholder’s outdated website. In doing so, the interviewee had felt there was a lack of information about the organization, the information that was there was hard to understand, and there was a perceived focus on partner institutions, and not on students, which was confusing and disheartening. All things that were changed in the design, and even further in the development of the website.

Screenshot of Figma

Action Plan/Feedforward:

For this project, we had used a Trello to organize planning. While this is a fantastic platform, it falls short when the group fails to keep it updated. Communication about absences also held this group back at times and were not solved until the very end of this project. Due to the rushing at the end, I now take planning, and the usage of Trello very seriously. A clear team charter, with rules to be followed will also be a must in the upcoming projects.
Also, more practice with Figma, with advice from some of my peers that are more proficient in those deeper interaction elements like animation, would be useful for upcoming projects.

Next Learning Outcome

Description:

For the Development part of the BELCO project, I developed the homepage. In doing so, I made a few tweaks to the design, as our clients informed us that they wanted certain elements separated into a second website, which meant cutting the unnecessary, and tweaking what remained to keep a satisfying flow to the information. The homepage for BELCO Education had more of the (for my skill-level) complex transitions and animations when compared to some of the other pages, that when together, breathe life into the otherwise static design. Close to the end of this project, I tested the website with one of the same users I interviewed at the previous stage of design, which helped to point out some issues that could be addressed; for example, not having enough images in the slideshow, that was fixed the next day, as well as some usability errors, like a blank link in the header of a page another group member worked on.

Action Plan/Feedforward:

My plans for improving in making more interactive, interesting websites, is to simply practice coding. I feel like the more I work, the faster I become, and the more I can experiment. Also diving into libraries like GSAP and how to utilize them is something I find fascinating and will certainly level up my designs.

Next Learning Outcome

Description:

For my Project X, I am creating a V-tuber character model from scratch using my own art, and then rigging and animate it myself using the software Live2D. The purpose of this is to then utilize a software called VTube Studio that can take the animation parameters I made and use face tracking to allow the character to become a real-time animated avatar.
I tested the face tracking myself, as well as allowed my friend Tina test the model as well, which ensured that this model could work for other users, as well as allowed me to observe blinking animations and make sure this work well, which, I would not have been able to observe if I only used the model myself.

Action Plan/Feedforward:

As of readying this portfolio for its final assessment, I still plan to add as many facial expressions as I can, focusing first on mouth movements, and then hopefully working on the feedback I received to try and edit the eyebrows to make their movements more natural.

Next Learning Outcome